wtorek, 22 marca 2011

Neon Bounce promo video

On Sunday Neon Bounce went to the Apple's review board... Let's wait for their impressions...
In the meantime I made a promo video for the game. I hope you will enjoy it:


And finally take a look on the new icon of upcoming Neon Bounce game for iPhone:


As usual I learnt a lot making the game and everything around it. A bit richer in experience now...

sobota, 19 marca 2011

Simple joy with Neon Bounce

We are a bit busy with "I love zombies", but to be honest, Michaś is mostly busy since he is lead designer and conceptualist in this project. He is also only one who knows how the zombies and beautiful girls look like :).

That's why in the meantime I decided to make a "fast, simple physical game". You know - the ball, bounciness and some simple rules.
Developing the brand new concept turned out to be not so easy in this scope. I started with some "Rotors" and finally made the things simpler.
LEt's have the ball and let it to morph into cube and vice versa. Ball is bouncy and cube is not. Ball is lightweight and cube is heavy (so use it to destroy some walls, etc.!!!).

I prepared the very fast prototype, used some old graphics from Michaś and this was the result:


I found it  bit funny, but still - this wasn't the game I would download. Michaś and Sylwia criticised the graphical design of the game and finally Michaś gave me some ideas to think off, to try out. He's really good at stylish stuff, he knows how to make something uniqely looking :).
We focused on minimalism and some lighting effects. From the kids like game grew up the Neon Bounce game.  
So, I'm so glad to announce the Android release of Neon Bounce uniqe phycis game!
Simply get rid of yellow elements and have fun!. 18 levels in first release, if you like it, there will be more.
Icon looks like this:

And some screenshots for the impatient ones: 



Simply download from Android market and rate 5 :).

Zombies are around... In the meantime Neon Bounce will probably come to iPhone, but we are really focused on I love zombies release. Let's wait for real joy! 

Pretty girls will need your help... (I love zombies update)

Enjoy even more:

(by Michaś)

czwartek, 10 marca 2011

Android hangover

Just a very short update:
1) Graviracers is now available in android market, take it from here:
https://market.android.com/details?id=com.oaac.graviracers&feature=search_result

It is free because people with androids are not so rich, so let's give them some fun ;). Obviously the ugly advert will break whole look and feel down. It is not possible to have everything for free, man, isn't it?

Just download and press the advert to make me richer and richer ;).
 And the sad update now...
2) Android market becomes a real swamp like in idioteque... We found today publisher whi have copied 4 of games done by mkoss and 2 by other colleague. Guy decompiled the apk and only changed graphical images. Not so nice...

Last but not least: I'm thinking of another game. More logic I guess. So we continue with zombies, then heart of darkness and in parallel I'm thinking of some casual / puzzle game. Stay tuned.

poniedziałek, 7 marca 2011

Here comes the sun - I love zombies!

It is almost one month since I released the first game in the App Store. I could have said I have learned a lot, I could have said it was great fun, but... But I would say it is time to do better, it is time to make more spectacular games. Let's call it...

CONSTANT IMPROVEMENT 

Have you heard about The Beatles? I'm sure yes. So, I've just finished reading the really huge The Beatles anthology (my very pleasant birthday's present). Like this one:



Really interesting book, showing awesome, amazingly talented people who had suffered from constant pressure of their own ambitions and public / fans expectations. "In a prison of their own talents" - I would say.
One more thought comes to mind - the things in new configuration give new quality. Each single thing, each single person has its / his own properties but in confrontation with other things / others it / he gains completely new abilities and values.  Like The Beatles did.

I needed new quality, new point of view and suddenly, during some discussion over skype with my brother there have born the new game idea. Michas is excellent graphic, he is excellent game designer and the one who can put some fresh air into iPhone games world. So I would like to work with a gaming genius and do my best to make new, high quality and high enjoyable game.

My brother have said - "We should kill thousands of zombies, we should save pretty girls and earn a lot of money. Visit many locations, see the progress and hear the fucking loudly sounds of rockets and explosions. Flying heads and arms, this would be the fun". Maybe not exactly, but something like this.

Let's have fun with cardboard zombies and flying heads, why not.
We should call it "I LOVE ZOMBIES", nice title isn't it?

We would be The Beatles of mobile games, finally we would.
Just take a look on the very first screen shot of  "I love zombies" UI.



It will be very simple game, but everything will explode and fly over there. As Sylwia said:

PLAYER SHOULD PUT INTO GAMING AS LESS (effort) AS POSSIBLE
AND SHOULD EARN AS MUCH (fun) AS POSSIBLE 

That is why we would like to have everything fall, explode and the blood splat a lot :). 
Now it is time to sing a song... It's getting better all the time!