Michaś has done much work recently and we have almost 4 level finished.
Also trophies engine and intro is almost done.
Just to give you a short feeling what we are currenty working on:
It will be great to release I Love Zombies on 1 June, won't it?
The happiest Children's Day ever ;).
sobota, 7 maja 2011
niedziela, 24 kwietnia 2011
http://www.myspace.com/566106483
This looks like my brand new myspace with songs which I'm composing for I love zombies game.
Most of them are done using nano studio on old school ipod touch. However this gives really great fun.
This looks like my brand new myspace with songs which I'm composing for I love zombies game.
Most of them are done using nano studio on old school ipod touch. However this gives really great fun.
środa, 6 kwietnia 2011
I Love Zombies update
What I can say is that my brother - Michas is doing really hard and good job drawing all these fancy creatures and things for I LOVE ZOMBIES game. All this stuff is so time consuming, but we do well, so now we have most of game logic finished and almost 2 of expected 10 levels done. Not so bad I think considering the really high quality of the drawings.
Just to post some new pictures:
Shop view:
Level II - Back to school (Reminds me of the school I used to go to 20 years ago...)
Isn't that impressive? I'm really, really impressed with my brother work! Love his drawings!
And as some side note: Neon Bounce does not sell well, but, what's extremely nice for me, it took some very nice comments, just let me quote the one from US itunes:
"Very interesting physics puzzle with lots of little tweaks & surprises that make this fun & original. Wish it had online achievements via openfeint or gamecenter."
Thanks!
Just to post some new pictures:
Shop view:
Level II - Back to school (Reminds me of the school I used to go to 20 years ago...)
Isn't that impressive? I'm really, really impressed with my brother work! Love his drawings!
And as some side note: Neon Bounce does not sell well, but, what's extremely nice for me, it took some very nice comments, just let me quote the one from US itunes:
"Very interesting physics puzzle with lots of little tweaks & surprises that make this fun & original. Wish it had online achievements via openfeint or gamecenter."
Thanks!
wtorek, 22 marca 2011
Neon Bounce promo video
On Sunday Neon Bounce went to the Apple's review board... Let's wait for their impressions...
In the meantime I made a promo video for the game. I hope you will enjoy it:
And finally take a look on the new icon of upcoming Neon Bounce game for iPhone:
As usual I learnt a lot making the game and everything around it. A bit richer in experience now...
In the meantime I made a promo video for the game. I hope you will enjoy it:
And finally take a look on the new icon of upcoming Neon Bounce game for iPhone:
As usual I learnt a lot making the game and everything around it. A bit richer in experience now...
sobota, 19 marca 2011
Simple joy with Neon Bounce
We are a bit busy with "I love zombies", but to be honest, Michaś is mostly busy since he is lead designer and conceptualist in this project. He is also only one who knows how the zombies and beautiful girls look like :).
That's why in the meantime I decided to make a "fast, simple physical game". You know - the ball, bounciness and some simple rules.
Developing the brand new concept turned out to be not so easy in this scope. I started with some "Rotors" and finally made the things simpler.
LEt's have the ball and let it to morph into cube and vice versa. Ball is bouncy and cube is not. Ball is lightweight and cube is heavy (so use it to destroy some walls, etc.!!!).
I prepared the very fast prototype, used some old graphics from Michaś and this was the result:
That's why in the meantime I decided to make a "fast, simple physical game". You know - the ball, bounciness and some simple rules.
Developing the brand new concept turned out to be not so easy in this scope. I started with some "Rotors" and finally made the things simpler.
LEt's have the ball and let it to morph into cube and vice versa. Ball is bouncy and cube is not. Ball is lightweight and cube is heavy (so use it to destroy some walls, etc.!!!).
I prepared the very fast prototype, used some old graphics from Michaś and this was the result:
I found it bit funny, but still - this wasn't the game I would download. Michaś and Sylwia criticised the graphical design of the game and finally Michaś gave me some ideas to think off, to try out. He's really good at stylish stuff, he knows how to make something uniqely looking :).
We focused on minimalism and some lighting effects. From the kids like game grew up the Neon Bounce game.
So, I'm so glad to announce the Android release of Neon Bounce uniqe phycis game!
Simply get rid of yellow elements and have fun!. 18 levels in first release, if you like it, there will be more.
Icon looks like this:
And some screenshots for the impatient ones:
Simply download from Android market and rate 5 :).
Zombies are around... In the meantime Neon Bounce will probably come to iPhone, but we are really focused on I love zombies release. Let's wait for real joy!
piątek, 18 marca 2011
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